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1990-01-28
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Shooting Gallery
Release 1.0 January 29, 1990
Nels Anderson
92 Bishop Drive
Framingham, MA 01701
Most people seem to enjoy trying to hit a target. Whether it's
tossing a ball through a hoop, trying to shoot cans off a fence,
or blasting space aliens on a computer screen, there's something
about it that's FUN!
"Shooting Gallery" is an attempt to recreate a shooting range on
a computer screen. It originally started as just a target shoot
as you might find at a carnival, but even before I had that done
I had ideas for other rounds. This first version has six rounds
(well, actually two different variations on each of three ideas).
I still have more ideas for rounds, so later versions of the game
will undoubtedly have more rounds. But I wanted to get the game
out to you, the player, because past experience shows that some
of the best new ideas come from the people actually playing the
game.
Shooting Gallery shouldn't require much instruction to play. It
works, basically, on the concept: "if it moves, shoot it!". Rather
than reading all the way through the instructions, just play a few
rounds and then come back for some tips on how to maximize your
scores. There is help at the title screen and each round uses a
portion of the screen to give you point values or tips.
Shooting Gallery is distributed as Shareware -- this allows you
to try it before you buy it, but if you continue to use the game
regularly you are expected to register. When you register, please
let me know what version you have (it's right on the title screen)
and I'd also be interested to know where you got it from. Please,
make sure you put your name and address on your letter! Or you
can use the instant registration form in the file "orderfrm.txt".
Just copy the file to your printer, fill it out, and mail it. If
you're not familiar with the Shareware concept, please read the
file "sharewre.txt". The registration is $10.
When you register, I'll mail you back the latest version of the
game. In addition, disk space permitting, I usually mail a copy
of another game for you to try on a Shareware basis. For a $10
registration fee I think this is a pretty good deal, compared to
the $30 - $50 commercial games you could be paying for.
If you have any suggestions or discover any problems with the
program you can reach me via the )(evious BBS (PCBoard) system
(300/1200/2400/9600-HST, 8N1) at 508-875-3618 or 617-449-7322.
Leave a C)omment to the sysop to reach me. )(evious is the
official support BBS for all my software and the latest versions
are always available for downloading there. There is also a
support conference for people to exchange game tips or ask
questions. J)oin conference #31 and check out the latest tips.
You can also reach )(evious through RelayNet. If there's a
RelayNet board in your area send a routed message to me at node
XEVIOUS. The Shareware conference would be the best choice,
but if that's not available try TPascal, Games or even Common.
*****************************************************************************
* PLAYING THE GAME *
*****************************************************************************
OBJECT:
The object varies with each round, but in general you want to
hit the targets as quickly as possible. Each round is described
individually below. Even if you decide you don't like the game,
please don't shoot the programmer!
GENERAL:
If you need to you can abort the game at any time by hitting the
ESC key. Rounds 1 and 4 can also be paused by hitting the space
key; the other rounds already have natural pauses in them.
ROUND 1:
This is a version of the carnival shooting booth. Different
targets have different point values, as shown at the bottom of
the screen. In addition, there is a bonus for hitting something
on the faster moving rows: 10 extra points for the top row, and
5 extra points for the middle row.
Make sure to hit the extra ammo and extra time boxes whenever
they appear to keep the round going longer.
The real way to maximize points is by hitting a whole row of the
same target type. The number of targets in a row varies from 4
to 8, and the bonuses vary from 100 to 250:
Target Description Number in a Row Bonus Value
------------------ --------------- -----------
Duck 8 100
Spinning Wheel 8 100
Squirrel 6 100
Clay Pipe 8 100
Wine Bottle 6 100
Soda Can 8 100
Beer Bottle 4 200
Pinwheel 6 100
Fruit 6 100
Heart 6 100
Smiley Face 8 100
Coffee Mug 6 100
Candle 4 250
If you need to pause the round, just hit the space bar on your
keyboard. Click the mouse to restart.
ROUND 2:
This round requires hitting a "clay pigeon", a target that is
tossed off into the distance that you try to hit with a shotgun.
The target moves quickly and so rapidly grows smaller and harder
to hit. For best results, try to aim a little ahead of the
target; it takes a while for the shot to reach it through the
distance!
No points are given for a miss. When you hit, the score is
based on how quickly you hit the target. See the upper right
part of the scoreboard for your time.
ROUND 3:
In this round you must quick draw against a target. Watch the
timing lights and when they turn green, draw your "Rodent .45"
from its holster, aim at the center of the target and fire!
Your score is based on both your time and how close you got to
the exact center of the target. See the upper right part of
the scoreboard for your time.
ROUND 4:
This is a repeat of Round 1, but with a few complications added.
All the targets have changed, and their point values have, in
general, doubled. The bonuses for hitting targets on the faster
moving rows have doubled as well.
To make things more complicated, the targets will change direction
at random times. Also, there's a special target labelled "HIT ME".
Do what the target says! If you don't hit it before it scrolls off
the screen there is a 500 point penalty.
As in Round 1, the best way to get a top score is by hitting a
whole row of the same target. In this round, the number of targets
in a row varies from 4 to 8, and the bonuses vary from 200 to 500:
Target Description Number in a Row Bonus Value
------------------ --------------- -----------
Bell 8 200
Flower 6 200
Baseball 8 200
Bomb 4 200
Alarm Clock 6 250
Beer Bottle 4 250
Diskette 8 200
Shield 6 250
Chicken 5 200
Flowers 6 200
Stein 6 200
Wreath 5 200
If you need to pause the round, just hit the space bar on your
keyboard. Click the mouse to restart.
ROUND 5:
Once again you're at the skeet shooting range as in round 2.
This time, though, you're equipped with a double barrel shotgun
and you'll have two clay pigeons to hit each time.
You're given points for each target you hit, even if you hit
only one out of two. Your time, though, is always based on the
time it takes to make both shots. Shoot fast for the highest
score.
ROUND 6:
As in Round 3 you must quick draw against a target. This time,
though, there are two targets to hit. HIT THE LEFT TARGET FIRST!
You are scored separately on the accuracy of each shot, but your
time is your total time for both shots.
GAME OPTIONS:
The title screen provides a number of options. In addition to
going straight into the game you can practice any one round, see
the high score hall of fame, get some help, etc.
Help:
If you've read this far into the docs you probably don't need
any more help, but these screens can be used as a quick
reminder of what each round is. At each help screen you have
the option of going on to the next screen, going back to the
previous screen, or quitting help.
Info:
Some basic information on Shooting Gallery and how to register.
Scores:
View the high scores hall of fame. The high scores are also
shown at the end of each game. Click to exit the hall of fame.
Practice:
This brings up a list of all the different rounds available.
Point to the button next to the round you want to practice and
click.
*****************************************************************************
* INCLUDED FILES *
*****************************************************************************
The following files are included in Shooting Gallery:
SHOOT.EXE The runnable program
VGA256.BGI Video driver
*.PCC Background pictures
*.PIC Target pictures
SHOOT.DOC This file
ORDERFRM.TXT Ready to print registration form.
SHAREWRE.TXT Information on Shareware
SHOOT.TXT A brief description of the game and other software
available from the same author
You are free to pass this program along to friends, give it to
user groups, upload to BBS's, etc. with the understanding that
anyone who continues to use the game is required to register it.
All these files MUST be included when distributing this program.
If you archive the program for distribution through BBS's, please
use the name SHOOTG10.ZIP (or .LZH, .PAK, etc. as appropriate).
*****************************************************************************
* AVAILABLE SOFTWARE *
*****************************************************************************
Other software which I've either written or contributed to:
EGATREK: Space strategy battle game, using full EGA graphics,
based on the classic minicomputer game. Winner of
Public Brand Software's 1988 software contest.
MAHJONGG: Solitaire game played with Chinese tiles. Supports
EGA and Hercules graphics; mouse optional. See reviews
in December 1988 "PCWorld" and April 1989 "Compute!".
CIPHER: A word puzzle game involving solving quotations that
have been encrypted. Runs in EGA graphics mode with
or without a mouse, or in color text mode. New in
January 1990.
MOUSTOOL: A collection of utilities for Turbo Pascal programmers
wishing to incorporate mouse input in their programs.
Sample programs included for both EGA and CGA graphics.
Used extensively within CIPHER.
SOUNDPAS: A collection of utilities for Turbo Pascal programmers
to add music and sound effects to their programs.
Includes units for interrupt and real time sounds.
BASSTOUR: (Written by Dick Olsen). Game that simulates a fishing
tournament, including rod and lure selection. Runs in
EGA/CGA/Hercules graphics modes. Uses many of the
utilities from MOUSTOOL.
BASSMAP: Companion program for BassTour which allows lakes to be
created or modified.
CALLDOOR: A PCBoard 14.x door that lets users view the system caller
log. Logs for any node can be viewed in reverse order
(i.e., most recent caller back) or the logs can be searched
for any string.
WAITDV: A sysop's utility that allows synchronizing of nightly
house keeping events on a multinode system. WAITDV was
written especially for systems running under DESQview: it's
DV-aware so the active task runs much faster than it would
if a non-aware wait utility was used.
TOPPERS: A PCBoard 14.x sysop utility that generates a formatted
list of the board's top users (by number of calls,
downloads and uploads). The output file has three columns,
one for each category. Graphics and non-graphics output
is available.
TOPTALK: A PCBoard 14.x sysop utility that tracks user activity in
conferences based on number of messages posted. Included
is a complete record of all user activity plus a bulletin
file of the top ten most active message posters.
GROUPERS: A PCBoard 14.x game door. Players gamble on the outcome
of the next card drawn from the deck. The game is set up
to run as a monthly contest and keeps track of current
scores, generates a current scores bulletin and an end of
month final scores bulletin.
- - - - -
Shooting Gallery is copyright (c) 1990 by Nels Anderson. All rights reserved.